BlizzPro's Heroes Of The Storm

 

Season 3 of Ranked Play is fast approaching and there are some big changes coming with this new season. For starters, Hero League will now be solo queue only. No more duo queuing your way up the ladder. As a result, Team League is being changed to accommodate parties of 2, 3, and 5 players. At this point these changes are only being implemented on a trial basis for Season 3. They may or may not remain in effect for future seasons based on how they affect ranked play as a whole. They will also be making some changes to how players are disbursed throughout the different leagues in order to even out the Bell Curve a bit. At Blizzcon they mentioned that they felt too many players were ending up in Silver and they would like to see some of these players moved into Gold. They also play to reduce to ...

 

All of the news this week doesn’t just center on the PTR, we are also receiving a fairly sizable Balance Update on December 6th. Here are some of the highlights: Falstad and Brightwing are receiving nerfs to their global presence thanks to increased cooldowns on their (Z) abilities Li-Ming’s wave clear is being nerfed as her Calamity Talent (E) will now only damage Heroic targets Samuro continues to be tuned down with an increase to Wind Walk (E) cooldown and adjustments to several of his over performing talents Varian is seeing several changes aimed at evening out the power level of his various builds and reducing the frequency of Warbringer stuns Damage Kharazim, which has quickly become a thing, is being tuned down as a result of several changes This is by no means a comprehensive list of all of the changes. Continue to scroll down to see which Heroes ...

The Public Test Realm has returned and this time around the focus is on Ragnaros and the long awaited rework to Haunted Mines. Ragnaros is a melee assassin with a bit of a specialist feel. If his Blizzcon build is any indication expect him to have a strong debut. He should be a great fit on Braxxis Holdout as his Lava Wave ultimate decimates an enemy zerg rush. In Haunted Mines 2.0 the Objective remains the same, but the layout of the map and the Golem mechanic has been tweaked. Players will still journey underground to collect skulls, but each team will now receive a Golem and these Golems will alternate lanes each time they spawn. While they are not live on the PTR, the patch notes also detail several changes that will accompany the live patch. The biggest of these is probably the party size change for Ranked Play. ...

The Nexus Challenge, and the marketing push that accompanied it, has brought a large influx of new players into the Nexus. For many of these players, their Heroes experience has been limited to Versus AI games. This is understandable since playing against bots is a common choice for new players in general, and it also the most efficient way to complete the challenge and reap the benefits. Fortunately, many of the players who were drawn into the Nexus by the lure of Overwatch rewards have discovered that they actually enjoy Heroes of the Storm. As these players continue to play the game it is natural that they will consider expanding to other modes of play. For some, making the jump from computer opponents to real opponents can be an intimidating one. Given the dramatic difference between the style of play in AI and Quick Match games, I thought it would be ...

 

Srey’s Pop Quiz

by Alebeard on

Srey made an interesting post on Reddit yesterday entitled, The definitive guide to why you probably shouldn’t split-push as Azmodan (and why Hotslogs stats can be misleading). For those not familiar with Srey, he is currently the Warrior player for Dumpster Tier Superstars, and formerly of Tempo Storm and Vox Nihili. While he has played with several major North American teams, he may be best known for his Solo Queue Tier List. His post centers around the premise that the average Heroes player lacks a fundamental strategic understanding of the game, or what he calls the meta basics. In order to illustrate his point he provides a brief pop quiz for players to take. Let’s see how well you do. What is the meta for each map? I.E. Does the map have a solo lane, which lane is the solo, should you rotate between lanes, how important is wave clear, ...

 

Black Friday Nexus Style

by Alebeard on

Who doesn’t like a good sale? Apparently everyone does because Black Friday has become Thanksgiving tradition and this year even the Nexus is celebrating. This particular sale is largely focused on Legendary skins, which aren’t typically included in the weekly sales, and the ever popular 360 Day Stimpack. The sale prices are live now, and they only last until November 28th, so don’t miss out on these deals. See below to see exactly what the Black Friday Sale includes....

 

Community Manager Trikslyr took to the forums to share some thoughts from Lead Live Designer Matt Cooper on recent changes to damage mitigation and vulnerability effects. The TLDR version is that various buffs and debuffs pertaining to damage mitigation and vulnerability will now stack, as opposed to the previous mechanic where only the largest of each buff and debuff was taken into account. They are also considering giving certain Heroes, mostly Warriors, a certain amount of baseline damage mitigation. The additional protection might then allow them to tweak healing numbers without making tanks any less survivable. The article itself is very interesting and does a great job of explaining how these buffs and debuffs work. It also provides a sneak peek into potential future changes. The post itself is fairly short and is well worth a few minutes of your time....

 

Patch Notes For November 22, 2016

by Alebeard on

A small patch was released today to address several recent bugs. Most notably Samuro’s ability to launch multiple Nukes on Warhead Junction thru the use of Illusion Master. There are no balance changes in this patch, which is in keeping with their recent comments that they plan to space balance updates out more. Read all about the bug fixes in the patch notes below....

 

Patch Notes for November 15, 2016

by Alebeard on

It’s Patch Day in the Nexus! The big news this time around is that Varian Wrynn, the first multi-class Hero, is now playable. He is classified as both a Warrior and an Assassin, and can simultaneously complete dailies for both classes. The jury is still out on his Warrior build, but his Assassin builds look quite strong. His Second Wind/Twin Blades of Fury build allows him to easily solo bosses at Level 10 so consider yourself warned. This Patch also brings with it the Nexus Challenge. This promotion allows you to earn rewards in both Heroes and Overwatch for playing Heroes games with your Battle.net friends. Playing Fifteen games will earn you Zarya and a Genji portrait in Heroes along with a Genji skin, spray and player icon in Overwatch. Playing 30 games also gets you Auriel, Greymane, Kerrigan, Li-Ming, a 30 Day Stimplack, and the Orochi Hovercyle Mount! All ...

 

Please Buff America

by balrogfanbp on

If you are anything like me this past year of Heroes has been a bit of a mixed bag. The game now feels more stable than it’s ever been but watching Esports still feels like it’s missing something. The production values are great with top notch commentary so the problem doesn’t lie there. The wait times between games can be a bit much but downtime isn’t really what bothers me as I can do other things while I wait. The thing about sports is that it needs to give you a reason to tune in. A rooting interest is built into most sports because of a lot of people having a hometown team and let’s face it, our Esports hometown teams are abysmal. The NA performances at the fall championship were brutal to watch and much like children sitting at the adult’s table, it felt more like an extended courtesy ...

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