Responsiveness of commands – the speed at which your avatar reacts when you press a button – is absolutely crucial in MOBA games like Heroes. Firing off skill shots, getting off a well-timed heal or slowing an enemy trying to escape; even a small delay can mean the difference between success and becoming a red smear on Stitches’ boot.
Based on feedback, Blizzard has been monitoring the time that the game engine takes to process commands, and has found several areas for improvement. Significant changes have been made to the game engine, and these have now been rolled out to the Technical Alpha.
In some cases, responsiveness has been improved by up to 70%! That should be a big help in all areas of the game.
Some have questioned whether the changes will be applied to Starcraft 2, which runs on the same engine as Heroes, but so far Blizzard has kept silent on the matter.