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Rehgar Build: All Purpose Support

by - 9 years ago

Rehgar has been the top support in most peoples book for a long time. Rehgar brings strong heals, damage, and utility to every team fight with his amazing variety of spells. Rehgar’s skills allow him to be not only a great healer but a highly mobile chase down hero. For the basics on Rehgar check out BlizzPro’s hero page here.

Trait and Abilities

Rehgar’s trait is Ghost Wolf(Z) which allows Rehgar to turn into a wolf instead of mounting. While he moves 10% slower than mounted characters he does not break form when struck. This allows Rehgar some great mobility for escapes and chase downs. Rehgar also gains 100% extra damage to his next basic attack while he is in wolf form but attacking will break the form. Make sure to use this when getting camps or for some extra damage when dueling other heroes.

Chain Heal(Q) is a heal that bounces to two more targets after the first target. The first heal is stronger and the second and third heals are 1/2 of the initial. Pretty straight forward ability just make sure you target the person who needs it most. You can also use Chain Heal to keep mercenaries alive while pushing a lane.

Lightning Shield(W) is Rehgar’s strongest basic ability in my opinion. Lightning Shield does a decent amount of damage that scales well with levels. I love to use this skill on Rehgar when dueling because of the damage that can be put out from this skill. Rehgar should use this shield on a melee engage during team fights to help them pile on extra damage. Lightning Shield can be buffed with a talent so it provides a damage absorption shield, making it even more versatile.

Earthbind Totem(E) is a nice skill because of the big slow and moderate cooldown. Earthbind Totem is used to muck up team fights and slow people trying to run away from death. When used during team fights it can really mess up the enemies movements which can lead to mistakes. Make sure to drop it in the middle of the enemy team a bit after the fight has started. Another obvious use is to slow people down that are either chasing or trying to escape.

Heroic Abilities

Bloodlust(R) is a decent ultimate when used in the right team composition. The time for Bloodlust is in a group dedicated to auto attack builds with possibly another support backing up the heals. Never take this ability if you don’t have a team plan based around it as it often has a very small payoff.

Ancestral Healing(R) is hands down the best single target heal in the game. For most characters it is a full bar of health which can be huge during a team fight. There is a slight delay on the cast so be sure to anticipate when the heal is needed instead of desperately hoping it will get off in time. If a hero dies before the cast animation finishes then Ancestral Healing will go on a 8 second cooldown and often times the team fight will have a very different outcome.

The Build

Level 1

Healing Totem – This is the totem we have all come to either love or hate. This is better than healing ward because it has a smaller cooldown. Rehgar can get totem at level 1 when most heroes, except for Azmodan, cannot grab ward until 4. When using Healing Totem try to place an Earthbind Totem down first then use the Healing Totem on top of it. This makes the Healing Totem very hard for the enemy to target and take out of the fight. Empowering Charge can also be considered at level 1 to compliment certain melee heroes such as Thrall or Illidan.

Level 4

Feral Heart – The extra regen this gives you is amazing. Very few heroes get ways to regen mana faster so it’s always something to consider. Once you have this skill try to stay in wolf form as often as possible when out of the fight. Feral Wolf also helps you show up to rotations with extra mana and health. Farsight is another solid choice here if it’s needed to counter the enemy team. Farsight can punish gank teams, mercenary happy heroes such as Gazlowe, and stealth heroes. It’s also great for checking on boss or around objectives for the enemy positioning. Both are solid choices here but I still lean more towards Feral Heart.

Level 7

Earth Shield – This is the only choice because of how well it scales and how strong it makes Lightning Shield. Lightning Shield can often save people or allow for some damage mitigation when your tank engages. Take this skill and enjoy the extra utility.

Level 10

Ancestral Healing – The best choice at this level. See the Heroic Abilities section for a full breakdown on why.

Level 13

Healing Surge – The extra healing and target that this talent provides really ups the effectiveness of Chain Heal. I take this skill more often than not but some player prefer Feral Lunge. Feral Lunge is a strong skill and their is nothing wrong with it but I find that I miss the extra output that Healing Surge provides.

Level 16

Blood for Blood – Level 16 is one of the only levels that Rehgar has a few choices to make. I like blood for blood because, due to Rehgar’s mobility it will often secure a kill. I also use it to provide some burst on a target that overextends trying to take Rehgar out of the fight. Lightning Bond and Earthgrasp totem are also both solid choices here. Earthgrasp is more of a counter pick against melee and Lightning bond is a great choice if you find yourself needing the extra shield/damage.

Level 20

Storm Shield – This skill provides your team a lot of potential in team fights to soak up AOE damage. It also will give your team the extra health for a death push or to mitigate burst damage from targets like Illidan or Kerrigan. This is the strongest choice for Rehgar and his team at level 20 and should be taken almost every time.

The Strategy

Not of lot explanation is needed for support. Just be there for team fights and support your team with your abilities. Rehgar is a fast moving hero with great abilities so neither should be a problem. Rehgar has burst heals so be sure to make use of them on targets that get chunked for a lot of damage. Putting Lightning Shield on a ally dps who is being focused can often allow them the breathing room they need to get the job done so be sure to watch for that.

It should be noted that Rehgar is good at taking mercenary camps by himself. Just put a lightning shield on Rehgar then pop in and out of wolf form for extra damage. Most supports cannot clear camps without bribe so be sure to take advantage of Rehgar’s ability to do so.

Positioning is the most important aspect of being a healer. If you find yourself ahead of your team mates then often times you are probably out of position. Rehgar is a very mobile champion and over extending might not always be your death but it’s still a bad idea.  When team fights happen you want to think of yourself as the end of the radius circle around your team. Moving forward and backwards with the group so you can still affect the game with your support while watching the situation is positioning 101. There will be times to split off or jump on targets but only do this if you cannot save someone who needs it or the fight is already won. Putting yourself in the right position and using your abilities on the correct targets will allow your team to do their jobs.

I hope you enjoyed this guide and look for more from me in the future.

 

 

 


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


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