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Understanding Lane Assignments

by - 9 years ago

Before a game of Heroes of the Storm even begins, players are faced with some important decisions.  The most obvious example is which talent to take.  Players often invest quite a bit of effort in preparation for this decision.  They read guides to learn what builds the top players are running.  They watch videos to see these awesome builds in action.  Maybe they even visit HOTS Logs to find out the win rates for different talents.

What they spend a lot less time thinking about is which lane they should start in, and why.  This is unfortunate, since such a large part of Heroes centers around grabbing an early experience lead.  Most players quickly learn the importance of having someone in each lane during the early game to soak experience.  Sadly, that is where is ends for some players when deciding what lane to take.  There is so much more that goes into proper lane assignments than simply making sure that there is a Hero in each lane.  At the very least, you should consider what map you are on and who is on your team.

While proper lane strategy can be very complex, particularly in premade groups, we are going to take a very broad overview today.  Rather than discuss how specific Heroes should be played, we are going to focus on the overall philosophy behind lane assignments.  Once you have that knowledge, you can decide for yourself which lane your particular Hero should be in.

Laning 101

The basic goal of laning is to gather experience.  That is why you want to ensure that you have at least one Hero in each lane when the battle begins.  The secondary goal of laning is to push the lanes farther than your opponents can.  While this sounds quite basic, many players seem to forget this when deciding how to assign their teams.  It is quite common to see teams evenly divide their Heroes between the different lanes.  Generally speaking, this isn’t the most efficient way.  Remember your goal is to 1) soak experience and 2) push the lane.  Because of this, you are usually better off to overload one lane and push it hard, while leaving a single Hero in the other lanes to soak XP.  As long as you are pushing your lane faster and farther than your opponents, it doesn’t matter how far they push theirs.

This is apparently counter intuitive to some people.  Many players tend to be overly cautious, and fear the push of the enemy team.  Haunted Mines is the perfect example of this principle.  It is a two lane map, with your golem pushing one lane while their golem pushes the other.  The natural instinct for many players is defend against the opposing golem.  They don’t even consider pushing their golem, they just immediately move to defend when the golems spawn without a second thought.  I get it, having a golem wreck your towers and forts is scary.  However, all things being equal, if your golem is pushing faster and farther, does it really matter how many buildings their golem destroys?  No, because your golem is going to reach the core first.

Now to bring this back around to early game laning.  If you are on a two lane map, consider going with a 4-1 break down.  If you are not sure what that means, it is four Heroes in one lane and one Hero in the other.  On a three lane map you should probably go 3-1-1.  From an experience point of view, stacking one lane can increase your XP gain because you are more likely to take down towers and keeps faster than if you divided your push evenly between multiple lanes.

Going Solo

When it comes to assigning lanes, it is often easiest to identify who on your team is best able to solo a lane and then go from there.  Going back to our two lane map example, rather than trying to pick the best four Heroes for one lane, simply pick the best solo Hero and send everyone else to the other lane.  Specialists such as Sylvanas, Azmodan, and Zagara are excellent choices to solo a lane.  If your team does not have a Specialist, then ranged Heroes are a great alternative.  Healers can also make good solo laners since they are so self sufficient.  The important thing to remember as a solo laner, is that your job is to soak experience and do what you can to slow the enemy push.  You can’t do either of those things while dead, so stay alive!  You are very likely to be outnumbered, so be very cautious and don’t overextend.  If you find yourself with a bad match up, don’t be afraid to ask someone to rotate with you.

Stack Attack

Now that we have our solo lanes covered, lets talk about the lane that we are going to be overloading.  Our goal is to push this lane hard.  While that means being aggressive, it does not mean being reckless.  Overloading a lane involves having more Heroes in that lane than your opponent, which is hard to do if people are constantly having to ride back after dying.  Strive to apply continuous pressure, and be ready to focus on any enemy Hero who get out of position.  Which lane you focus on is often determined by what map you are playing.  It can also be influenced by how your opponents deploy themselves.  In some cases you may want to change lanes as the game progresses, as pushing too far down a single lane can leave you vulnerable to ganks.  Mercenary camps can also add quite a bit to your push.  It is often a good idea to send a Hero or two to capture them, while the rest of the group keeps up the pressure in that lane.

Exceptions

Deciding how to divide your team up is dependent in large part by what Heroes you have on your team.  If you are playing Quick Match by yourself, there is no telling who you will get on your team.

You might end up with a team that is all melee Heroes, facing a strong ranged team.  Pushing can be very difficult in those situations.  You could also get a team that doesn’t have a strong lane presence, like Nova, Zeratul, and Abathur.  Soaking can be tough with team like that because Nova and Zeratul are more effective when they are able to roam, as opposed to when they have to stay in a lane and clear minions.  Sometimes you might have a decent overload team, but the enemy team is even better suited for pushing.  Despite your best efforts, you simply cannot push as fast as the enemy team.  In cases like this, trying to beat them at their own game simply won’t work.

So, while overloading one lane may be preferable, there will be plenty of situations where is simply isn’t and option and you are better off with more balance lane assignments.  If you go balanced, try to spread out your ranged and melee Heroes.  In most cases you are better off with two lanes each containing one ranged and one melee Hero, than with two melee Heroes in one lane with two ranged Heroes in the other.  Two melee in the same lane can often be rendered ineffectual by strong ranged opposition.

Sadly, there is also another reason that strategies like this don’t always work.  That is if your teammates don’t listen.  Maybe they are new and don’t understand the strategy you are suggesting, maybe they think their way is better than yours, or maybe they can’t even see what you are typing because they have allied chat turned off.  Regardless, sometimes you have to accept that your team is going to do their own thing, and try to find a way to make the best of it.  Even if the plan is bad, you are usually better off to have everyone behind it than to have some people who don’t participate because they know better.

Nexus LandscapeThere is a lot to consider when deciding which lane to take.  Overloading one lane isn’t always the best way to go, but it should at least be considered.  Hopefully this information will help you make the best lane choice possible, even if you can’t always influence where your teammates go.  Next week I plan to give a brief breakdown of the standard lane assignments for each map.  Good luck and have fun!


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Understanding Lane Assignments”

  1. Kokuszpok says:

    This would be a nice paragraph for some, who can’t understand how laning works (or XP soaking or anything in this game as a matter of fact). Seriously just yesterday I played some Hero league games, my last one persuaded me, that I should give up on PvP in these games, if I want my sanity intact… I soloed top lane with Kael against Johanna and Malfurion (and sometimes Zeratul too), I was hard pushed, but noone cared, my other team mates went 4 on mid and noone went bot lane to soak up XP or collect gems. I told them nicely, that someone should go bot, otherwise we gonna loose XP and gems, noone gave a damn. The enemy was lvl 10 when we reached lvl 8 and later on it was a 3 lvl disadvantage (16-13), not to mention, that since I could not turn in gems msot of the time, and they didn’t collect enough from mid lane, and never turned in a single one, and bot lane was forgotten, the enemy could summon 4 web weavers the whole game, while we could turn in 11 gems in total. So we lost but not without my whole team turning against me saying, that “of course we a re loosing, look at that Kael build” (FYI I built Fel Infusion on lvl 1 for the heal, because the enemy was full of assassins, and I needed the sustain, and later I built living bomb + Phoenix). I told them it’s not because of my build, but because noone soaked botlane and we had 3 lvl disadvantage, they told me we lost because I was useless with that build. Having the most Damage, most siege damage, most XP contribution, and the only one who ever turned in Gems, I pretty much disagreed, but it was a lost cause, we lost because I built my Kael wrong, and not because we had constant disadvantage (is there even a thing as wrong build? I mean those skill are there so you can pick whatever you want to pick and use them). And that’s where I gave up on Hero league, I didn’t leave LoL, so now I can get the same toxic and idiotic shit from HotS…

    • Alebeard says:

      Hang in there, as you prob know if you have been playing for a while, there are plenty of non-toxic players out there. Sometimes you just get unlucky. Sounds like you might have gotten added to a group of four who were determined to play together no matter what the cost. This article is definately geared towards new players, but it is also a good reminder for experienced people as well. Spread the word so more people know the basics. Thanks for reading!

      • Kokuszpok says:

        Yeah I know, this is maybe the only moba, that almost (!ALMOST!) cannot make me angry (unlike LoL, dota 2 or even Smite, which can make me mad pissed in a singe ranked game), and I just play for the fun of it, but sometimes even this can be ruined with games like this I mentioned. Tbh I would love to see this paragraph made into the game somehow, like a mandatory tutorial, where you learn these things too, not just the very basics, but how important is it to soak XP, also on Tomb of the Spider Queen gems too, when to engage in team fights, when to stay and soak/collect. It SHOULD come to people with enough games played, but it seems, that even around Hero league lvl 30 it’s still a surprise for some people, that not soaking XP (and in this case collect gems) from every lane is VERY disadvantageous and can even lose a game.

        • Pedro Brandão says:

          Spread the love, discard the hate.

          I only started playing last week (my first MOBA) but I spent a good time reading and watching videos on how to improve my performance. Since I know not many people have the same habit as I do, I try to be as educational as possible before the match starts. It’s always good to try and get a group going before signing up for a match anways. This works wonders, regardless of the map.