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Balance Update for March 16, 2016

by - 2 years ago

In what is officially the least newsworthy item of the week, a new Balance Patch has been rolled out. Why isn’t this news? Because we were already told earlier this week that we would be receiving a balance patch today, and we were also told exactly what it would contain.

As expected, Nova received more buffs, Xul received some nerfs, and Rehgar can no longer cast Ancestral Healing on himself. If you missed the exact details of this patch when it was previewed earlier just keep scrolling down.

Originally Posted by Blizzard Entertainment (Official Post)

We’ve just released a new patch for Heroes of the Storm that applies a few balance changes. Check out the patch notes below.

HEROES

ASSASSIN SPECIALIST SUPPORT
Nova Xul Rehgar

ASSASSIN

NOVA

  • Health increased from 1,273 (+4% per level) to 1,350 (+4% per level)
  • Health Regeneration increased from 2.65 per second (+4% per level) to 2.81 per second (+4% per level)
  • Snipe (Q)
    • Cooldown decreased from 8 to 6 seconds
    • Mana cost decreased from 60 to 50
    • Perfect Shot (Talent)
      • Cooldown reduction decreased from 4 to 3 seconds
  • Pinning Show (W)
    • Slow amount increased from 30% to 40%
    • Covert Ops (Talent)
      • Maximum slow amount increased from 50% to 60%

Developer Comments: We have been giving Nova slow and steady buffs in order to increase her viability without pushing her burst damage to uncomfortable levels. Each round of changes has shown us positive results—albeit not large ones. A lower cooldown on Snipe and a stronger slow on Pinning Shot should help Nova players secure kills more frequently while also helping her to contribute more during engagements and skirmishes.

Return

SPECIALIST

XUL

  • Basic Attack damage reduced from 115 (+4% per level) to 104 (+4% per level)
  • Raise Skeleton (Trait)
    • Skeleton Mastery (Talent)
      • Damage bonus reduced from 100% to 50%
    • Corpse Explosion (Talent)
      • Damage reduced from 65 (+4% per level) to 55 (+4% per level)
  • Spectral Scythe (Q)
    • Damage reduced from 300 (+4% per level) to 240 (+4% per level).
    • Mana cost increased from 45 to 60
  • Cursed Strikes (W)
    • Attack Speed slow amount reduced from 50% to 40%

Developer Comments: Xul deals way too much damage for the amount of utility he has in his kit, and his pushing Talents are vastly outperforming their competitors. He also has the highest win-rate currently and it’s still climbing, so we needed to be pretty heavy-handed with these nerfs.

Return

SUPPORT

REHGAR

  • Ancestral Healing (R)
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.


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Lee Vaughn

Lee has been playing Blizzard games since the 90's and Heroes of the Storm since the Tech Alpha. If he isn't playing a Blizzard game he is probably tweeting about one.