• Home
  • Chromie: Let’s Do The Time Warp Again!

Chromie: Let’s Do The Time Warp Again!

by - 8 years ago

Chromie has now been in the nexus for a few weeks now, and today now we’re going to take a look at this long range, heavy damage diminutive siege wizard and come up with a nice build that will take advantage of her range and high damage potential.

Trait

Timewalker

Chromie gets her talents 1 level earlier than all other heroes. Pretty handy as you power spike earlier than everyone else in the field.

Abilities

Q Sand Blast

After a second charge up, Chromie fires a ball of sand that deals heavy damage, a base 405 at level 1, to the first enemy hero it hits. This does not hit structures so save it for when you have a nice shot lined up.

W Dragon’s Breath

Send a dragon into the sky that comes crashing down onto your opponents heads after a 1.5 second delay. This also deals incredible damage, at a base 457, the cool down is kind of high, 14 seconds, for it to be a constant siege tool, but we’re gonna fix that.

E Time Trap

Drop a hourglass that becomes stealthed after 2 seconds. The first hero to touch it will be stasised for 2 seconds. Sadly you can only have 1 of these on the field.

Ultimates

Slowing Sands

Its a big AOE slow that the longer enemies stay in there, the more they’re slowed, up to 50%. Its low mana costing over time, at 4 mana per second, but there is also a 5 second cool down after you deactivate it. I feel like people are sleeping on this ult.

Temporal Loop

Click on a hero, bring them back to that spot after 3 seconds. This can be used as a wonderful setup to kill someone out of position if you’re the only one there, giving some of your allies time to rush in and help lock them down.

The Build

Level 1 Deep Breathing

This is a questing talent, requiring you to hit heroes with your Dragon’s Breath, but every time you do, you get 2 extra damage on this skill, up to 50. Once you max that you gain 100% extra vision range and an additional 150 damage on Dragon’s Breath. The extra sight is absolutely wonderful.

Level 3 Enveloping Assault

Bigger radius for your Dragon’s Breath, meaning you can potentially hit more heroes with your W or just have an easier time harassing.

Level 6 Mobius Loop

You’re literally reducing everything about Dragon’s Breath, the cooldown, the mana cost and the….damage? Oh don’t worry, even taking this skill Dragon’s Breath does absolutely insane damage, especially coupled with Deep Breathing. Enjoy your 7 second cool down Dragon’s Breath.

Level 9 Temporal Loop

This will be a great setup to put someone in the front out of position in a team fight. Or catch someone trying to run away. You have the timer couting down over their heads so you have a good idea of when to launch your skills at them for maximum damage.

Level 12 Bye Bye!

This is going to be your get out of jail free card. You hearth back at insane speed and you can now only be stunned out of it. You can also just walk outside your fountain, and rehearth and you will actually regen faster than if you just stood on your hall of storms. It’s pretty silly honestly.

Level 15 Shifting Sands

This is a great team fight skill given how low of a cool down Sand Blast has. A potential 50% extra ability damage with her already insane damage output is just something for enemies to fear.

Level 19 Past and Future Me

Now you’ve got 2 Chromies chucking out giant sand balls, the extra does it at 50% less damage however, but think about that shifting stands you just took. It stacks. Yeah. That’s a lot of extra team fight damage.

The Strat

Stay. Away. From. Everyone. You have one escape with your time lock until level 12. You don’t want to be out of position because after that time lock wears off, you have no other escapes available. Work your way around the edges of the battlefield throwing Sand Blasts and Dragon’s Breath’s out of their vision, you will have a much easier time landing them that way, the projectles travle so fast that if they don’t see it coming, they can’t react in time. When you’re clearing creep waves with your W try and make sure to hit any near by enemy heroes to stand that bonus damage as well. As you gain in levels you’re only going to get strong and stronger with your damaging spells. However, make sure to keep a time trap near you just in case someone jumps on you. You have almost no escape options after that time trap ends so you will have to utilize Bye Bye to get out quickly and ride back into the fight. Chromie is a very challenging but incredibly damaging hero. Good luck out there in the Nexus!


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


Comments are closed.