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For Azeroth Event Extended

by Alebeard on

It turns out that the “For Azeroth!” event ended a few hours earlier than originally intended. As a result of this abrupt ending, some players were left unable to complete the event. In typical Blizzard fashion, they are making this right by bringing back the event quest so that everyone has additional time to complete their games and claim the associated rewards. The quest is active now and will run until Sunday, March 26. Any progress towards completion that players had made prior to the original end of the event will carry over, so players can pick up where they left off.   In case you missed it, “For Azeroth” is a quest to play 15 games as a Warcraft Hero while in a group with someone on your Battlenet friends list. As a reward, players receive the Flames of Judgement Charger in Heroes of the Storm and the Primal

Several members of the design team took to Reddit today to answer questions from the community. As you can imagine the topics were wide-ranging and the thread is already over 600 posts at the time of this writing. Don’t worry if you don’t have the time or the patience to wade thru a 600 post Reddit thread, we did it for you. Here are some of the more interesting takeaways from this highly informative Q&A: Probius It was a conscious design to not have Photon Cannon prioritize Heroes. They did not want Probius to be a lane bully able to zone out enemy Heroes with aggressive Photon Cannon placement. Probius is meant to be more of a defensive Hero. Having the Cannon auto-target minions first forces players to decide between forward placement to help clear minion waves or rear placement to defend against diving Heroes. Builder Heroes have traditionally been difficult to


Lessons from the Nexus with Leg0Lamb

by leg0lamb on

Climbing the ladder in any game is a grueling task and Heroes of the Storm is no different. Many factors halt progress but none more so than personal ability and skill. If a player is lacking the necessary skills and ability for a specific rank then it is simply unattainable. Because of this, an insatiable demand has emerged for knowledge on key strategies to improve a players mechanical skill. Over the course of the next few weeks, aspects of improving personal skill will be released to hopefully assist players on building up specific areas of gameplay. This week the main focus will be on mechanical ability and micro-managing Heroes. First and most importantly is setting yourself up with a decent Hero pool that you not only enjoy playing but also covers the wide spectrum of roles. The problem many players face is they enjoy a multitude of different characters but


Known as “Wacky Match” by some, Quick Match has always been a mode of play where almost anything goes. This is the natural by-product of creating a team from five random people who are playing whichever Heroes strike their fancy. Blizzard has traditionally embraced this style of play and avoided making hard and fast matchmaking rules for QM as a result. However, they do understand that not every combination of five Heroes is viable and over time they have added more and more matchmaking parameters to improve the overall QM experiences. Community Manager Ravinix took to the forums recently to detail a new set of guidelines that have been implemented into matchmaking for QM. Greetings, Heroes! If you’ve been playing Quick Match in the past week, you may have noticed some differences in your recent team compositions. We’ve implemented some changes to the matchmaker to further define some of the role-flexing Heroes


Patch Notes For March 14, 2017

by Alebeard on

A new patch has been released on the live servers bringing with it several major additions. Probius is the latest Hero to enter the Nexus. This brave little Probe was the star of the Legacy of the Void cinematic specializes in zone control thru the use of Pylons. He does high damage but requires a certain amount of setup time to be at his most effective. A new season of Ranked Play has also begun. Dubbed 2017 Season 1 this new season is expected to last until the week of June 13th. Players can earn the usual portraits, gold, and a unique mount based on their highest ranked achieved. Rewards for the previous season have also been awarded out so be sure to log in to collect that booty. Several Heroes have also been reworked in this patch. Check out the Patch Notes below to read all about the changes


Playing Around Patches

by Alebeard on

Heroes of the Storm is an ever evolving game due to the introduction of new Heroes and regular balance updates. While this can sometimes make it hard to keep up with the Meta, it also provides a valuable information that you can use to your advantage. Even if you don’t play draft modes you can still use your knowledge of how the game is evolving to improve your chances for success. In this case, success refers not only to your chances of winning, but also your chances of having an enjoyable experience. There is an element of randomness to Quick Match which can at times lead to some… interesting… compositions. Taking a few moments to consider recent changes and how they affect which Heroes people choose to play can go a long way to improving your odds of avoiding a less than ideal comp. Most people intuitively understand that Heroes who have


New Ranked Play Details Announced

by Alebeard on

As we near the end of Season 3 it is time to look to the future of Ranked Play. The new Ranked Play Season will begin next week with the release of the Probius patch. The first change is that seasons will now be categorized by year so we won’t be talking about Ranked Play Season 23 five years from now. The new season will be called 2017 Season 1 and it is scheduled to run until the week of June 13. The format of Ranked Play will remain the same, with Hero League being solo queue only and Team League being for groups of 2, 3 or 5. According to the official Ranked Play announcement, which you can find here, the solo queue format of HL has been a huge success. Team League numbers have also risen with more people playing TL games than ever before. They do plan to continue

Hidden within the vastness that is the Probius patch notes is a single line that points to a much larger story. Never have so few words said so much. Since the earliest days of Heroes of the Storm players have been lamenting the need for better Hero classifications. There are simply too many diverse and creative Heroes for them to all be adequately categorized as either Warriors, Assassin, Support or Specialist. Pick any Role and it is easy to find a Hero that you could argue is better suited to be classified as something else. While there are still only four official Roles, changes in the Probius patch point towards a shift in how Heroes are categorized. Many of the descriptions that are displayed when hovering over a portrait on the Hero Select Screen have been changed. Not only are they more reflective of the play style for each Hero but they contain new

Remember the new Hero and big changes they previewed at the Western Clash Deep Dive panel yesterday? You can now get a hands on look at these changes yourself by logging into the Public Test Realm. This particular patch is huge. Here are just a few of the highlights: Probius is a new high damage Specialist from the Starcraft universe The Cho’gall event is returning A new Party Frames feature has been added On Fire effects have returned A Kill Feed has been added Multiple Hero changes including reworks to Cho’gall, Gazlowe, Anub’arak, and Arthas As always, this is the PTR so things are subject to change. This patch is expected to be rolled out to the live server next week. Read all about everything included in this massive patch below:


Western Clash Deep Dive Panel

by Alebeard on

The first day of the Western Clash brought us the announcement of Probius and several upcoming features that will soon be added to the game. The final day of the Western Clash provided additional information about these and other topics courtesy of the Deep Dive panel. While everyone else was catching their breath from from the thrilling matches, Claudio Gentilini took to the stage to share some knowledge. Here is a quick rundown of what we learned: Probius is a high damage ranged Specialist who uses potent area-denial abilities to keep enemies at a safe distance Probius has no baseline mana regeneration Probius has no mount Probius strengths include strong area control and high burst damage His weaknesses are his fragility, his set up time, and that he needs a front line Probius only restores mana when within range of a Pylon Probius has a Level 13 Talent to increase

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