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New Ranked Play Details Announced

by Alebeard on

As we near the end of Season 3 it is time to look to the future of Ranked Play. The new Ranked Play Season will begin next week with the release of the Probius patch. The first change is that seasons will now be categorized by year so we won’t be talking about Ranked Play Season 23 five years from now. The new season will be called 2017 Season 1 and it is scheduled to run until the week of June 13. The format of Ranked Play will remain the same, with Hero League being solo queue only and Team League being for groups of 2, 3 or 5. According to the official Ranked Play announcement, which you can find here, the solo queue format of HL has been a huge success. Team League numbers have also risen with more people playing TL games than ever before. They do plan to continue ...

Hidden within the vastness that is the Probius patch notes is a single line that points to a much larger story. Never have so few words said so much. Since the earliest days of Heroes of the Storm players have been lamenting the need for better Hero classifications. There are simply too many diverse and creative Heroes for them to all be adequately categorized as either Warriors, Assassin, Support or Specialist. Pick any Role and it is easy to find a Hero that you could argue is better suited to be classified as something else. While there are still only four official Roles, changes in the Probius patch point towards a shift in how Heroes are categorized. Many of the descriptions that are displayed when hovering over a portrait on the Hero Select Screen have been changed. Not only are they more reflective of the play style for each Hero but they contain new ...

 

Why you should be scared of Arthas

by leg0lamb on

What do we know about Hero design and balance philosophy? If it doesn’t work, fix it. The problem with this is you see multiple changes made to certain Heroes that the Development Team either just can’t get right or gets too right and then has to tune them back again. We have seen this with many Heroes in the past, most recently with Murky. His rework was so effective in the lower leagues that he became the new first pick/first ban Hero and an ultimate pain to play against. So what did the development team do? They nerfed him. The opposite can be said for Arthas. Arthas has, since the game’s launch, been one of those Heroes for whom the Development Team cannot seem to get the right balance. Due to his versatile play style and lock down potential it’s very difficult to keep him in check especially when introducing ...

Remember the new Hero and big changes they previewed at the Western Clash Deep Dive panel yesterday? You can now get a hands on look at these changes yourself by logging into the Public Test Realm. This particular patch is huge. Here are just a few of the highlights: Probius is a new high damage Specialist from the Starcraft universe The Cho’gall event is returning A new Party Frames feature has been added On Fire effects have returned A Kill Feed has been added Multiple Hero changes including reworks to Cho’gall, Gazlowe, Anub’arak, and Arthas As always, this is the PTR so things are subject to change. This patch is expected to be rolled out to the live server next week. Read all about everything included in this massive patch below:...

When the Western Clash began it was almost a foregone conclusion that the finals would be an all European affair. Although Team Dignitas had long been a fixture at the top of the EU scene, recent results had most people predicting that it would be Fnatic and Misfits squaring off in the finals. With both teams advanced to the Winners Final this appeared to be correct. After Fnatic defeated Misfits 3-1 in the Winners Finals attention shifted to the Losers Bracket. Team Dignitas began their unexpected trip to the Grand Final by facing off against Team 8. Although Team 8 showed potential, Dignitas completed a 3-0 sweep to advance to face Misfits in the Loser’s Final. The stage appeared to be set for a Fnatic versus Misfits Grand Final after Misfits claimed the first two games. Dignitas had other plans however, and proceeded to win the next three games to take the ...

 

Western Clash Deep Dive Panel

by Alebeard on

The first day of the Western Clash brought us the announcement of Probius and several upcoming features that will soon be added to the game. The final day of the Western Clash provided additional information about these and other topics courtesy of the Deep Dive panel. While everyone else was catching their breath from from the thrilling matches, Claudio Gentilini took to the stage to share some knowledge. Here is a quick rundown of what we learned: Probius is a high damage ranged Specialist who uses potent area-denial abilities to keep enemies at a safe distance Probius has no baseline mana regeneration Probius has no mount Probius strengths include strong area control and high burst damage His weaknesses are his fragility, his set up time, and that he needs a front line Probius only restores mana when within range of a Pylon Probius has a Level 13 Talent to increase ...

 

Teams Set For Western Clash Final

by Alebeard on

Four teams entered the final day of the Western Clash hoping to lay claim to the title of best in the west. The day began with Misfits and Fnatic squaring off in the Winners Final. Considered the top two teams coming into the event, the stage was set for an epic showdown. Misfits vs. Fnatic The first game of the series took place on Infernal Shrines. Play was fairly even thru the mid-game when Fnatic made a bold strategic call during the fifth Punisher phase. Rather than contest for the Punisher in the top lane they opted to push to take down a Keep in the bottom lane, which proved to be a key factor in the outcome of the game. After securing the Keep, Fnatic was able to defend against Misfit’s top lane Punisher and retain a slight advantage. Given the power of late game Punishers; it appeared that ...

Day 1 of the Western Clash has given us plenty to talk about and the day isn’t even over yet. Nomia shocked everyone by nearly defeating Misfits, Team 8 proved that NA can challenge EU by taking a game off of Dignitas, and Lucio made his HGC debut. If thrilling matches were enough to be excited about, Day 1 also included a surprising announcement. While many had been speculating that Fenix or Karax would be announced as the next Hero, Team 1 shocked everyone by instead announcing Probius, a new ranged Specialist. Start gathering those resources because Probius will hit the PTR next week and will be released on the live server the week after. That isn’t all the news out of Katowice. There will also be a Deep Dive panel on Sunday that will include a new and improved version of the On Fire mechanic, party frames, and a ...

We are less than 24 hours away from the start of the Western Clash and there is a lot to look forward to. Not only will we get our first look at cross region play in the HGC as teams from EU, NA, Latin America, and Australia/New Zealand square off, but the opening day coverage will also include an exclusive announcement. Spin up your warp drives, Heroes, and tune in tomorrow for an exciting announcement during the #HGC Western Clash! >https://t.co/BrzJfp4LWq pic.twitter.com/BTyizv0x9Y — Heroes of the Storm (@BlizzHeroes) March 2, 2017 Many fans had been speculating that Stukov would be the next Hero released, but this most recent tweet clearly points to a Protoss Hero. Karax and Fenix are two of the more popular guesses in light of this new information. According to some sources, which I am still trying to confirm, there is an exclusive announcement scheduled for 9:20 AM ...

 

Quick Match Queue Times Improved

by Alebeard on

Have you felt like you are waiting less time to get into Quick Match games recently? A post on the official forums from Community Manager Rathmyr confirms that queue times are indeed faster for most players and explains how this improvement was made. The TLDR version is that there was a matchmaking rule in place that gave priority to those players who had been waiting longest for a game and would “hold” other players from getting a match until these players found a game. This rule was being applied to players in normal skill ranges even though the players who were waiting for games were not in this same skill range. As a result, they decided to remove this rule for players within normal skill ranges and the result was faster queue times. From all of us normals out there, thank you Team 1! You will find a copy of the ...

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